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<div class="title">PxPhysXCommonConfig.h</div>  </div>
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<a href="PxPhysXCommonConfig_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//  * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//    documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//    contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//    from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#ifndef PX_PHYSICS_COMMON_NX</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#define PX_PHYSICS_COMMON_NX</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="Px_8h.html">foundation/Px.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="comment">/*Disable support for VS2017 prior version 15.5.1 for windows platform, because of a compiler bug:</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="comment">https://developercommunity.visualstudio.com/content/problem/66047/possible-compiler-bug.html</span></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="comment">*/</span></div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="preprocessor">#if (PX_VC == 15) &amp;&amp; PX_WINDOWS &amp;&amp; (_MSC_FULL_VER &lt; 191225830)</span></div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;<span class="preprocessor">#error Visual studio 2017 prior to 15.5.1 is not supported because of a compiler bug.</span></div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;<span class="comment">// define API function declaration (public API only needed because of extensions)</span></div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="preprocessor">#if defined PX_PHYSX_STATIC_LIB</span></div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="preprocessor">    #define PX_PHYSX_CORE_API</span></div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;<span class="preprocessor">#else</span></div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;<span class="preprocessor">    #if (PX_WINDOWS_FAMILY || PX_XBOXONE || PX_PS4 || PX_XBOX_SERIES_X)</span></div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;<span class="preprocessor">        #if defined PX_PHYSX_CORE_EXPORTS</span></div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;<span class="preprocessor">            #define PX_PHYSX_CORE_API __declspec(dllexport)</span></div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;<span class="preprocessor">        #else</span></div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;<span class="preprocessor">            #define PX_PHYSX_CORE_API __declspec(dllimport)</span></div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;<span class="preprocessor">        #endif</span></div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;<span class="preprocessor">    #elif PX_UNIX_FAMILY</span></div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;<span class="preprocessor">        #define PX_PHYSX_CORE_API PX_UNIX_EXPORT</span></div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;<span class="preprocessor">    #else</span></div><div class="line"><a name="l00059"></a><span class="lineno"><a class="line" href="group__common.html#ga4636d12a5a01930fa258136f3f93366f">   59</a></span>&#160;<span class="preprocessor">        #define PX_PHYSX_CORE_API</span></div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;<span class="preprocessor">    #endif</span></div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;<span class="preprocessor">#if PX_SUPPORT_GPU_PHYSX</span></div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;<span class="comment">// define API function declaration</span></div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;<span class="preprocessor">#if defined PX_PHYSX_GPU_STATIC</span></div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;<span class="preprocessor">    #define PX_PHYSX_GPU_API</span></div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;<span class="preprocessor">#else</span></div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;<span class="preprocessor">    #if PX_WINDOWS </span></div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;<span class="preprocessor">    #if defined PX_PHYSX_GPU_EXPORTS</span></div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;<span class="preprocessor">    #define PX_PHYSX_GPU_API __declspec(dllexport)</span></div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;<span class="preprocessor">    #else</span></div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;<span class="preprocessor">    #define PX_PHYSX_GPU_API __declspec(dllimport)</span></div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;<span class="preprocessor">    #endif</span></div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;<span class="preprocessor">    #elif PX_UNIX_FAMILY</span></div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;<span class="preprocessor">    #define PX_PHYSX_GPU_API PX_UNIX_EXPORT</span></div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;<span class="preprocessor">    #else</span></div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;<span class="preprocessor">    #define PX_PHYSX_GPU_API</span></div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;<span class="preprocessor">    #endif</span></div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;<span class="preprocessor">#else // PX_SUPPORT_GPU_PHYSX</span></div><div class="line"><a name="l00082"></a><span class="lineno"><a class="line" href="group__common.html#gabe7c1438b281afb1d13fdc127cc84e68">   82</a></span>&#160;<span class="preprocessor">#define PX_PHYSX_GPU_API</span></div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;<span class="preprocessor">#endif // PX_SUPPORT_GPU_PHYSX</span></div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;<span class="preprocessor">#if defined PX_PHYSX_STATIC_LIB</span></div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;<span class="preprocessor">    #define PX_PHYSX_COMMON_API</span></div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;<span class="preprocessor">#else</span></div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;<span class="preprocessor">    #if (PX_WINDOWS_FAMILY || PX_XBOXONE || PX_PS4 || PX_XBOX_SERIES_X) &amp;&amp; !defined(__CUDACC__)</span></div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;<span class="preprocessor">        #if defined PX_PHYSX_COMMON_EXPORTS</span></div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;<span class="preprocessor">            #define PX_PHYSX_COMMON_API __declspec(dllexport)</span></div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;<span class="preprocessor">        #else</span></div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;<span class="preprocessor">            #define PX_PHYSX_COMMON_API __declspec(dllimport)</span></div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;<span class="preprocessor">        #endif</span></div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;<span class="preprocessor">    #elif PX_UNIX_FAMILY</span></div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;<span class="preprocessor">        #define PX_PHYSX_COMMON_API PX_UNIX_EXPORT</span></div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;<span class="preprocessor">    #else</span></div><div class="line"><a name="l00097"></a><span class="lineno"><a class="line" href="group__common.html#ga87ae1d60bdf83754e2fe5065aab40ec4">   97</a></span>&#160;<span class="preprocessor">        #define PX_PHYSX_COMMON_API</span></div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;<span class="preprocessor">    #endif</span></div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;<span class="preprocessor">#endif </span></div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;</div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;<span class="comment">// Changing these parameters requires recompilation of the SDK</span></div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;{</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;    <span class="keyword">class </span><a class="code" href="classPxCollection.html">PxCollection</a>;</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;    <span class="keyword">class </span><a class="code" href="classPxBase.html">PxBase</a>;</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;    <span class="keyword">class </span><a class="code" href="classPxHeightField.html">PxHeightField</a>;</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;    <span class="keyword">class </span><a class="code" href="classPxHeightFieldDesc.html">PxHeightFieldDesc</a>;</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;    <span class="keyword">class </span><a class="code" href="classPxTriangleMesh.html">PxTriangleMesh</a>;</div><div class="line"><a name="l00114"></a><span class="lineno"><a class="line" href="group__common.html#ga19403877bf7ce42d7240e4e4c758c016">  114</a></span>&#160;    <span class="keyword">class </span><a class="code" href="classPxConvexMesh.html">PxConvexMesh</a>;</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;    <span class="keyword">typedef</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="group__common.html#ga19403877bf7ce42d7240e4e4c758c016">PxTriangleID</a>;</div><div class="line"><a name="l00117"></a><span class="lineno"><a class="line" href="group__common.html#gac816bc62a68a52f01bf21f963295e822">  117</a></span>&#160;    <span class="keyword">typedef</span> <a class="code" href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> <a class="code" href="group__common.html#gac816bc62a68a52f01bf21f963295e822">PxMaterialTableIndex</a>;</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="Px_8h_html"><div class="ttname"><a href="Px_8h.html">Px.h</a></div></div>
<div class="ttc" id="classPxHeightFieldDesc_html"><div class="ttname"><a href="classPxHeightFieldDesc.html">PxHeightFieldDesc</a></div><div class="ttdoc">Descriptor class for PxHeightField. </div><div class="ttdef"><b>Definition:</b> PxHeightFieldDesc.h:54</div></div>
<div class="ttc" id="classPxTriangleMesh_html"><div class="ttname"><a href="classPxTriangleMesh.html">PxTriangleMesh</a></div><div class="ttdoc">A triangle mesh, also called a &amp;#39;polygon soup&amp;#39;. </div><div class="ttdef"><b>Definition:</b> PxTriangleMesh.h:126</div></div>
<div class="ttc" id="classPxConvexMesh_html"><div class="ttname"><a href="classPxConvexMesh.html">PxConvexMesh</a></div><div class="ttdoc">A convex mesh. </div><div class="ttdef"><b>Definition:</b> PxConvexMesh.h:84</div></div>
<div class="ttc" id="group__common_html_gac816bc62a68a52f01bf21f963295e822"><div class="ttname"><a href="group__common.html#gac816bc62a68a52f01bf21f963295e822">PxMaterialTableIndex</a></div><div class="ttdeci">PxU16 PxMaterialTableIndex</div><div class="ttdef"><b>Definition:</b> PxPhysXCommonConfig.h:117</div></div>
<div class="ttc" id="classPxHeightField_html"><div class="ttname"><a href="classPxHeightField.html">PxHeightField</a></div><div class="ttdoc">A height field class. </div><div class="ttdef"><b>Definition:</b> PxHeightField.h:85</div></div>
<div class="ttc" id="classPxCollection_html"><div class="ttname"><a href="classPxCollection.html">PxCollection</a></div><div class="ttdoc">Collection class for serialization. </div><div class="ttdef"><b>Definition:</b> PxCollection.h:105</div></div>
<div class="ttc" id="group__common_html_ga19403877bf7ce42d7240e4e4c758c016"><div class="ttname"><a href="group__common.html#ga19403877bf7ce42d7240e4e4c758c016">PxTriangleID</a></div><div class="ttdeci">PxU32 PxTriangleID</div><div class="ttdef"><b>Definition:</b> PxPhysXCommonConfig.h:114</div></div>
<div class="ttc" id="namespacephysx_html_a9caf1cbcda071b6d2a9c069faa99da23"><div class="ttname"><a href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">physx::PxU16</a></div><div class="ttdeci">uint16_t PxU16</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:73</div></div>
<div class="ttc" id="group__foundation_html_gacce5749db3dcfb916e98c253374264ed"><div class="ttname"><a href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> Px.h:48</div></div>
<div class="ttc" id="classPxBase_html"><div class="ttname"><a href="classPxBase.html">PxBase</a></div><div class="ttdoc">Base class for objects that can be members of a PxCollection. </div><div class="ttdef"><b>Definition:</b> PxBase.h:73</div></div>
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